Teens and Video Games Today
85% of U.S. teens say they play video games. They see both positive and negative sides, from making friends to harassment and sleep loss.
Numbers, Facts and Trends Shaping Your World
85% of U.S. teens say they play video games. They see both positive and negative sides, from making friends to harassment and sleep loss.
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Lee Rainie, director of internet and technology research at Pew Research Center, discussed recent findings about the prevalence and impact of online harassment at the Cyber Health and Safety Virtual Summit: 41% of American adults have been harassed online and 66% have witnessed harassment. The findings come from the Center’s recent report on these issues.
About one-in-four Americans who have been harassed online say an acquaintance was behind their most recent incident.
Although online harassment can take many forms, some minority groups in America more frequently encounter harassment that carries racial overtones.
Among women who have experienced any form of online harassment, 35% say they found their most recent incident to be “extremely” or “very” upsetting.
Read a Q&A with Maeve Duggan, Pew Research Center research associate, on our survey examining online harassment in the United States.
Most Americans say that online harassment is a major problem, and many look to a host of institutions to curtail online abuse.
Quotes from Americans on their experiences with online harassment, from @pewresearch
Roughly four-in-ten Americans have personally experienced online harassment, and 62% consider it a major problem.
Predictions from experts about the online social climate in 2026, from @pewresearch and @ImagineInternet.
Many experts fear uncivil and manipulative behaviors on the internet will persist – and may get worse.
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